Quick report on MTG Chandra Naalar

Work In Progress / 26 October 2019

First of all I updated the concept:

I'm about 3 days in the modeling stage of Chandra in Maya. I gave myself a green light for the blockout, main proportions and base topology (the goal is for TV animation, so topology is not supposed to change a lot from now on), After that, I went a bit into zbrush to find the hair base shape, retopo back in Maya and proceeded to create the final geo for the googles. Now I'm gona keep going creating final geo for the rest of her assets and refine some proportions/silhouette here and there.  

I came up with this backpack/device (hopefully it'll turn out to be cool) and it is always useful to have a belt-pouch. ;)


As usual, CC away! Feedback is always much appreciated! 

New project: MTG stylized character!

Work In Progress / 04 October 2019

Hail! Motivated by the coming MTG animated series, I tried to give a stylized TV animation look to the planewalker Chandra Nalaar. The idea is to have a base for the soon to come 3D model. I tried to match the Dragon Prince art style (Netflix show being produced by the same studio that got MTG) and made a few changes to her design based on what I think will match better the TV animation production constrains (like the hair not being on fire all the time and the chainmail switch to a scale mail). Please critique and comment if you stop by.


AGL renders almost done

Work In Progress / 26 September 2019

I didn't know Photoshop had this much power for video editing! Tks https://www.artstation.com/simonfuchs for pointing me back to it! "I pity the fool who's doing hardsurface props and haven't checked mr. Fuchs stuff!" - Mr. T 


AGL lookdev

Work In Progress / 19 September 2019

Hail all!

Went back to an old TTTC project, my AGL revolver from Trigun! I'm trying to get better on lookdev for cinematic here, so please CC if you happen to be reading this and see anything I can improve...    

These are in Arnold

  this is from iRay 


Goblin in Dragon Costume

General / 02 April 2018

Hello everyone!

I am glad to finaly post this project! This is a two piece personal project. In this post is the low poly (around 30k tri) game version of this charming fellow running around in UE4!


Soon I am hoping to present the 3D printed version!

The goal here was to learn both UE4 oriented pipeline (materials, lighting, rigging, animation and cloth simulation in engine) and the 3D print pipeline.

Please check the playtest video:

Also the sketchfab!

CC are welcome!

Credits to Andrew Hou and Paizo Inc for the original artwork and to Epic Games for Soul:Cave environment.